Additional Action Types

Climb Onto Large Creature

You can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by a Huge or Gargantuan creature’s Dexterity (Acrobatics) check. If you succeed, you climb on top of it. While on the creature, you have advantage on attack rolls against it, and you treat the creature’s space as difficult terrain. The creature can attempt to throw you with a Strength (Athletics) check contested by your Strength (Athletics) or Dexterity (Acrobatics) check.

Disarm

You make an attack roll against the target’s Strength (Athletics) or Dexterity (Acrobatics) check. If you the item is being held in two hands, you have disadvantage on your attack roll. If the target is larger than you, it has advantage on its ability check. If smaller, it has disadvantage. If you succeed, you knock the object out of the target’s hands.

Overrun

As an action or bonus action, you can attempt to force your way through the target’s space by making opposed Strength (Athletics) checks. You have advantage if larger than target, and disadvantage if smaller. If you succeed, you can move through the target’s space once this turn.

Shove Aside

When you would shove the target, you can take disadvantage on your Strength (Athletics) check to move the target 5’ to a different space within your reach.

Tumble

As an action or bonus action, you can attempt to force your way through the target’s space by making opposed Dexterity (Acrobatics) checks. If you succeed, you can move through the target’s space once this turn.

Additional Action Types

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