Forlorn Traits

Your forlorn character has certain characteristics that are standard in all other forlorn.

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. It is unknown if forlorn can die of old age.
Size. Forlorn stand as tall as humans, but are somewhat heavier due to the materials that comprise their bodies. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Component Integration. During a short or long rest, you can attach or embed an item to your body. Doing so requires proficiency with the appropriate set of artisan’s tools, or tinker’s tools. An attached or embedded item cannot be removed from your body unless you want it to be removed and are conscious. Embedded items are hidden when not in use – Wisdom (Perception) and Intelligence (Investigation) checks have disadvantage to find such a component.
Composite Plating. Part of your body structure includes protective metal plating, granting you a +1 bonus to AC.
Construct Resilience. You have advantage on saves against poison, and resistance to poison damage.
Living Construct. Even though you were constructed, you are a humanoid. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter a sleep-like state. You need to remain in it for only 4 hours each day. You do not dream; instead, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Self-Stabilization. You have advantage on death saving throws.
Languages. You can speak, read, and write Common and one other language of your choice.

Component Traits

Certain items have special traits when attached or embedded, as noted below.
Armor. Armor may only be attached. Attached armor weighs half its normal weight.
Shield. A shield may only be attached. An attached shield allows you to hold items in the shield arm’s hand.
Weapon. Two-handed weapons cannot be attached or embedded. A one-handed melee or ranged weapon can be attached to a hand – doing so prevents you from using that hand for anything else. A one-handed weapon that has the light property or both the finesse and thrown properties may be embedded and is retractable, keeping the associated hand free when not in use. You may only have one weapon or 5 darts embedded per arm.
Spellcasting Focus. Any focus that can be wielded in one hand can be attached or embedded. An attached or embedded focus functions the same way a weapon does, though the following focuses may be embedded anywhere on the body: amulets, crystals, emblems, reliquaries, sprigs of mistletoe, and totems.


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